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Clarify that the Godot editor isn't a "real" Godot project

See
https://www.reddit.com/r/godot/comments/j77igb/editing_the_editor_in_the_editor/.
Hugo Locurcio 4 years ago
parent
commit
6d926d285a
1 changed files with 6 additions and 0 deletions
  1. 6 0
      getting_started/step_by_step/godot_design_philosophy.rst

+ 6 - 0
getting_started/step_by_step/godot_design_philosophy.rst

@@ -162,6 +162,12 @@ in the editor. This lets you import and export plugins, create plugins
 like custom level editors, or create scripts with the same nodes and API
 like custom level editors, or create scripts with the same nodes and API
 you use in your projects.
 you use in your projects.
 
 
+.. note::
+
+   The editor is fully written in C++ and is statically compiled into the
+   binary. This means you can't import it as a typical project that would have a
+   ``project.godot`` file.
+
 Separate 2D and 3D engines
 Separate 2D and 3D engines
 --------------------------
 --------------------------