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@@ -67,3 +67,21 @@ Play the scene and the cloak should simulate correctly.
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.. image:: img/softbody_cloak_finish.png
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This covers the basic settings of softbody, experiment with the parameters to achieve the effect you are aiming for when making your game.
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+
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+Using Imported Meshes
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+~~~~~~~~~~~~~~~~~~~~~
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+
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+The **Save to File** option in the Advanced Import Settings dialog allows you
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+to save a mesh to a standalone resource file that you can then attach to
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+``SoftBody3D`` nodes.
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+
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+You may also want to disable LOD generation or change the LOD generation options
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+when importing a mesh for use with ``SoftBody3D``. The default import settings
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+will produce an LOD that merges adjacent faces that are nearly flat with
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+respect to each other, even at very close render distances. This works well for
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+static meshes, but is often undesirable for use with ``SoftBody3D`` if you want
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+these faces to be able to bend and move with respect to each other, instead of
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+being rendered as a single plane.
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+
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+See :ref:`doc_importing_3d_scenes_import_configuration` and :ref:`doc_mesh_lod`
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+for more details.
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