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Fix default deadzone value in Controllers, gamepads and joysticks (#6701)

Hugo Locurcio 2 years ago
parent
commit
6e3881b06a
1 changed files with 5 additions and 5 deletions
  1. 5 5
      tutorials/inputs/controllers_gamepads_joysticks.rst

+ 5 - 5
tutorials/inputs/controllers_gamepads_joysticks.rst

@@ -188,11 +188,11 @@ all input whose strength is lower than ``0.2``. An ideal dead zone value is high
 enough to ignore the input caused by joystick drifting, but is low enough to not
 enough to ignore the input caused by joystick drifting, but is low enough to not
 ignore actual input from the player.
 ignore actual input from the player.
 
 
-Godot features a built-in dead zone system to tackle this problem. The default
-value is ``0.2``, but you can increase it or decrease it on a per-action basis
-in the Project Settings' Input Map tab.
-For ``Input.get_vector()``, the deadzone can be specified, or otherwise it
-will calculate the average deadzone value from all of the actions in the vector.
+Godot features a built-in deadzone system to tackle this problem. The default
+value is ``0.5``, but you can adjust it on a per-action basis in the Project
+Settings' Input Map tab. For ``Input.get_vector()``, the deadzone can be
+specified as an optional 5th parameter. If not specified, it will calculate the
+average deadzone value from all of the actions in the vector.
 
 
 "Echo" events
 "Echo" events
 ^^^^^^^^^^^^^
 ^^^^^^^^^^^^^