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@@ -148,11 +148,11 @@ our ball move.
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var screen_size
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var screen_size
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var pad_size
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var pad_size
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- # constant for pad speed (in pixels/second)
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+ # Constant for pad speed (in pixels/second)
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const INITIAL_BALL_SPEED = 80
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const INITIAL_BALL_SPEED = 80
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- # speed of the ball (also in pixels/second)
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+ # Speed of the ball (also in pixels/second)
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var ball_speed = INITIAL_BALL_SPEED
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var ball_speed = INITIAL_BALL_SPEED
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- # constant for pads speed
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+ # Constant for pads speed
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const PAD_SPEED = 150
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const PAD_SPEED = 150
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func _ready():
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func _ready():
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@@ -239,7 +239,7 @@ is done using the Input class:
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::
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::
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- #move left pad
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+ # Move left pad
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var left_pos = get_node("left").get_pos()
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var left_pos = get_node("left").get_pos()
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if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
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if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
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@@ -249,7 +249,7 @@ is done using the Input class:
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get_node("left").set_pos(left_pos)
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get_node("left").set_pos(left_pos)
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- #move right pad
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+ # Move right pad
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var right_pos = get_node("right").get_pos()
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var right_pos = get_node("right").get_pos()
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if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
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if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
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