Browse Source

Update getting_started/step_by_step/signals.rst

Matthew 5 months ago
parent
commit
6fe7529052
1 changed files with 1 additions and 1 deletions
  1. 1 1
      getting_started/step_by_step/signals.rst

+ 1 - 1
getting_started/step_by_step/signals.rst

@@ -252,7 +252,7 @@ Your complete ``sprite_2d.gd`` code should look like the following.
         }
     }
 
-Run the currrent scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
+Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
 and click the button to see the sprite start and stop.
 
 Connecting a signal via code