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2d movement click movement drag corrections

Co-authored-by: A Thousand Ships <[email protected]>
HubbleCommand 11 months ago
parent
commit
7154161fb5
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/2d/2d_movement.rst

+ 1 - 1
tutorials/2d/2d_movement.rst

@@ -231,7 +231,7 @@ on the screen will cause the player to move to the target location.
     var target = position
     var target = position
 
 
     func _input(event):
     func _input(event):
-        #use is_action_just_pressed to only accept single taps as input instead of mouse drags
+        # Use is_action_pressed to only accept single taps as input instead of mouse drags.
         if event.is_action_pressed("click"):
         if event.is_action_pressed("click"):
             target = get_global_mouse_position()
             target = get_global_mouse_position()