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@@ -3,8 +3,8 @@
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Visual Studio
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=============
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-`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a Windows-only IDE
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-by `Microsoft <https://microsoft.com>`_ that's free for non-commercial use.
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+`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a Windows-only IDE
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+by `Microsoft <https://microsoft.com>`_ that's free for individual use or non-commercial use within organizations.
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It has many useful features, such as memory view, performance view, source
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control and more.
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@@ -35,7 +35,7 @@ and make live changes to the codebase.
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You can launch the project with the debugger attached using the **Debug > Start Debugging**
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option from the top menu. However, unless you want to debug the project manager specifically,
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-you'd need to configure debugging options first. This is due to the fact that when the Godot
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+you'd need to configure debugging options first. This is due to the fact that when the Godot
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project manager opens a project, the initial process is terminated and the debugger gets detached.
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- To configure the launch options to use with the debugger use **Project > Properties**
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@@ -44,9 +44,9 @@ project manager opens a project, the initial process is terminated and the debug
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.. figure:: img/vs_2_project_properties.png
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:align: center
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-- Open the **Debugging** section and under **Command Arguments** add two new arguments:
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+- Open the **Debugging** section and under **Command Arguments** add two new arguments:
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the ``-e`` flag opens the editor instead of the project manager, and the ``--path`` argument
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- tells the executable to open the specified project (must be provided as an *absolute* path
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+ tells the executable to open the specified project (must be provided as an *absolute* path
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to the project root, not the ``project.godot`` file).
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.. figure:: img/vs_3_debug_command_line.png
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