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Merge pull request #8935 from skyace65/DebugGodot3

Remove Godot 3 reference from profiler page
A Thousand Ships 1 year ago
parent
commit
72a61e83f5
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/scripting/debug/the_profiler.rst

+ 2 - 2
tutorials/scripting/debug/the_profiler.rst

@@ -59,8 +59,8 @@ The main measurements are frame time, physics frame, idle time, and physics time
 - **Physics time** is the time Godot took to update physics tasks, like
 - **Physics time** is the time Godot took to update physics tasks, like
   `_physics_process` and built-in nodes set to **Physics** update.
   `_physics_process` and built-in nodes set to **Physics** update.
 
 
-.. note:: In Godot 3, **Frame Time** includes rendering time. Say you find a
-          mysterious spike of lag in your game, but your physics and scripts are
+.. note:: **Frame Time** includes rendering time. Say you find a mysterious
+          spike of lag in your game, but your physics and scripts are
           all running fast. The delay could be due to the appearance of
           all running fast. The delay could be due to the appearance of
           particles or visual effects!
           particles or visual effects!