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Small correction.

Juan Linietsky 7 years ago
parent
commit
72e4322148
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/threads/thread_safe_apis.rst

+ 2 - 2
tutorials/threads/thread_safe_apis.rst

@@ -39,8 +39,8 @@ However, creating scene chunks (nodes in tree arrangement) outside the active tr
 	enemy.add_child(weapon) #set a weapon
 	world.call_deferred("add_child",enemy)
 
-Containers
-----------
+GDScript Arrays, Dictionaries:
+-------------------------------
 
 In GDScript, reading and writing elements from multiple threads is ok, but anything that changes the container size (resizing, adding or removing elements) requires locking a mutex.