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@@ -39,8 +39,8 @@ However, creating scene chunks (nodes in tree arrangement) outside the active tr
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enemy.add_child(weapon) #set a weapon
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world.call_deferred("add_child",enemy)
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-Containers
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-----------
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+GDScript Arrays, Dictionaries:
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+-------------------------------
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In GDScript, reading and writing elements from multiple threads is ok, but anything that changes the container size (resizing, adding or removing elements) requires locking a mutex.
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