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@@ -55,8 +55,8 @@ Godot 3.x for the following reasons:
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Caveats of upgrading
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^^^^^^^^^^^^^^^^^^^^
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-Since Godot 4 is a complete rewrite in many aspects, some features have
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-unfortunately been lost in the process. Some of these features may be restored
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+**Since Godot 4 is a complete rewrite in many aspects, some features have
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+unfortunately been lost in the process.** Some of these features may be restored
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in future Godot releases:
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- Bullet physics was removed in favor of GodotPhysics. This only affects 3D
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@@ -70,6 +70,11 @@ in future Godot releases:
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- While rendering still happens in HDR in 3D when using the Forward Plus or
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Forward Mobile backends, Viewports cannot return HDR data anymore. This is
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planned to be restored at some point in the future.
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+- Mono was replaced by .NET 6. This means exporting C# projects to Android, iOS
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+ and HTML5 is no longer supported for now. Exporting C# projects to desktop
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+ platforms is still supported. Support for exporting C# projects to more
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+ platforms will be restored in future 4.x releases as upstream support
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+ improves.
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Preparing before the upgrade (optional)
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