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update_GDScript_history_section

skyace65 7 years ago
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74d3ce7c76
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      learning/scripting/gdscript/gdscript_basics.rst

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learning/scripting/gdscript/gdscript_basics.rst

@@ -16,10 +16,6 @@ flexibility for content creation and integration.
 History
 History
 ~~~~~~~
 ~~~~~~~
 
 
-Initially, Godot was designed to support multiple scripting languages
-(this ability still exists today). However, only GDScript is in use
-right now. There is a little history behind this.
-
 In the early days, the engine used the `Lua <http://www.lua.org>`__
 In the early days, the engine used the `Lua <http://www.lua.org>`__
 scripting language. Lua is fast, but creating bindings to an object
 scripting language. Lua is fast, but creating bindings to an object
 oriented system (by using fallbacks) was complex and slow and took an
 oriented system (by using fallbacks) was complex and slow and took an