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@@ -16,10 +16,6 @@ flexibility for content creation and integration.
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History
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History
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~~~~~~~
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~~~~~~~
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-Initially, Godot was designed to support multiple scripting languages
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-(this ability still exists today). However, only GDScript is in use
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-right now. There is a little history behind this.
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-
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In the early days, the engine used the `Lua <http://www.lua.org>`__
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In the early days, the engine used the `Lua <http://www.lua.org>`__
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scripting language. Lua is fast, but creating bindings to an object
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scripting language. Lua is fast, but creating bindings to an object
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oriented system (by using fallbacks) was complex and slow and took an
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oriented system (by using fallbacks) was complex and slow and took an
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