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+.. _doc_exporting_3d_scenes:
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+
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+Exporting 3D scenes
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+===================
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+
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+Overview
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+--------
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+
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+In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can
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+export as a glTF binary (``.glb`` file) or glTF embedded with textures
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+(``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot,
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+such as a CSG mesh blockout for a level, export it to clean it up in a
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+program such as Blender, and then bring it back into Godot.
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+
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+.. note::
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+
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+ Only Blender 2.83 and newer can import glTF files exported by Godot.
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+
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+To export a scene in the editor go to **Project > Tools > Export GLTF...**
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+
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+.. image:: img/gltf_godot_export.png
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+
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+Limitations
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+-----------
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+
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+There are several limitations with glTF export.
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+
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+* No support for exporting particles since their implementation varies across engines.
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+* ShaderMaterials cannot be exported.
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+* No support for exporting 2D scenes.
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