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@@ -185,6 +185,8 @@ shader, this value can be used as desired.
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+----------------------------------------+--------------------------------------------------------+
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| inout vec3 **VERTEX** | Vertex in local coordinates. |
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+----------------------------------------+--------------------------------------------------------+
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+| in int **VERTEX_ID** | The index of the current vertex in the vertex buffer. |
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++----------------------------------------+--------------------------------------------------------+
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| inout vec3 **NORMAL** | Normal in local coordinates. |
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+----------------------------------------+--------------------------------------------------------+
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| inout vec3 **TANGENT** | Tangent in local coordinates. |
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@@ -217,13 +219,13 @@ shader, this value can be used as desired.
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+----------------------------------------+--------------------------------------------------------+
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| inout vec4 **BONE_WEIGHTS** | |
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+----------------------------------------+--------------------------------------------------------+
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-| out vec4 **CUSTOM0** | |
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+| in vec4 **CUSTOM0** | |
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+----------------------------------------+--------------------------------------------------------+
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-| out vec4 **CUSTOM1** | |
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+| in vec4 **CUSTOM1** | |
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+----------------------------------------+--------------------------------------------------------+
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-| out vec4 **CUSTOM2** | |
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+| in vec4 **CUSTOM2** | |
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+----------------------------------------+--------------------------------------------------------+
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-| out vec4 **CUSTOM3** | |
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+| in vec4 **CUSTOM3** | |
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+----------------------------------------+--------------------------------------------------------+
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.. note::
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