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Fix typo in core_types.rst

(cherry picked from commit 9f8ae866936c2eafd4d40f3eb8e384f751926ace)
Andrii Doroshenko (Xrayez) 8 years ago
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7636511930
1 changed files with 1 additions and 1 deletions
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      reference/core_types.rst

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reference/core_types.rst

@@ -145,7 +145,7 @@ Godot provides also a set of common containers:
 -  Set
 -  Map
 
-The are very simple and aim to be as minimal as possible, as templates
+They are very simple and aim to be as minimal as possible, as templates
 in C++ are often inlined and make the binary size much fatter, both in
 debug symbols and code. List, Set and Map can be iterated using
 pointers, like this: