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Update step by step images

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34 tập tin đã thay đổi với 5 bổ sung5 xóa
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      getting_started/step_by_step/img/instancing_2d_scene_select.webp
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      getting_started/step_by_step/img/instancing_ball_instanced.webp
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      getting_started/step_by_step/img/instancing_ball_scene_open.webp
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      getting_started/step_by_step/img/instancing_import_and_edit_button.webp
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      getting_started/step_by_step/img/instancing_import_button.webp
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      getting_started/step_by_step/img/instancing_instance_child_window.webp
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      getting_started/step_by_step/img/instancing_main_scene.webp
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      getting_started/step_by_step/img/instancing_main_scene_with_balls.webp
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      getting_started/step_by_step/img/instancing_scene_link_button.webp
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      getting_started/step_by_step/img/nodes_and_scenes_02_scene_dock.webp
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      getting_started/step_by_step/img/nodes_and_scenes_03_create_node_window.webp
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      getting_started/step_by_step/img/nodes_and_scenes_04_create_label_window.webp
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      getting_started/step_by_step/img/nodes_and_scenes_10_save_scene_as.webp
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      getting_started/step_by_step/img/nodes_and_scenes_14_select_main_scene.webp
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      getting_started/step_by_step/img/nodes_and_scenes_3d_scene_example.png
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      getting_started/step_by_step/img/nodes_and_scenes_3d_scene_example.webp
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      getting_started/step_by_step/img/nodes_and_scenes_character_nodes.webp
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      getting_started/step_by_step/img/nodes_and_scenes_nodes.webp
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      getting_started/step_by_step/img/scripting_first_script_add_sprite_node.webp
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      getting_started/step_by_step/img/scripting_first_script_attach_script.webp
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      getting_started/step_by_step/img/scripting_first_script_print_hello_world.webp
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      getting_started/step_by_step/img/scripting_gdscript.png
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      getting_started/step_by_step/img/scripting_gdscript.webp
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      getting_started/step_by_step/img/signals_05_add_button.webp
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      getting_started/step_by_step/img/signals_14_signals_connection_info.webp
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      getting_started/step_by_step/img/signals_15_scene_tree.png
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      getting_started/step_by_step/img/signals_15_scene_tree.webp
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      getting_started/step_by_step/img/signals_16_click_script.png
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      getting_started/step_by_step/img/signals_16_click_script.webp
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      getting_started/step_by_step/img/signals_18_timer_autostart.png
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      getting_started/step_by_step/img/signals_18_timer_autostart.webp
  32. 1 1
      getting_started/step_by_step/nodes_and_scenes.rst
  33. 1 1
      getting_started/step_by_step/scripting_languages.rst
  34. 3 3
      getting_started/step_by_step/signals.rst

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getting_started/step_by_step/img/instancing_2d_scene_select.webp


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getting_started/step_by_step/img/instancing_ball_instanced.webp


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getting_started/step_by_step/img/instancing_ball_scene_open.webp


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getting_started/step_by_step/img/instancing_import_and_edit_button.webp


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getting_started/step_by_step/img/instancing_import_button.webp


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getting_started/step_by_step/img/instancing_instance_child_window.webp


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getting_started/step_by_step/img/instancing_main_scene.webp


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getting_started/step_by_step/img/instancing_main_scene_with_balls.webp


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getting_started/step_by_step/img/instancing_scene_link_button.webp


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getting_started/step_by_step/img/nodes_and_scenes_02_scene_dock.webp


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getting_started/step_by_step/img/nodes_and_scenes_03_create_node_window.webp


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getting_started/step_by_step/img/nodes_and_scenes_04_create_label_window.webp


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getting_started/step_by_step/img/nodes_and_scenes_10_save_scene_as.webp


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getting_started/step_by_step/img/nodes_and_scenes_14_select_main_scene.webp


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getting_started/step_by_step/img/nodes_and_scenes_3d_scene_example.png


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getting_started/step_by_step/img/nodes_and_scenes_3d_scene_example.webp


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getting_started/step_by_step/img/nodes_and_scenes_character_nodes.webp


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getting_started/step_by_step/img/nodes_and_scenes_nodes.webp


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getting_started/step_by_step/img/scripting_first_script_add_sprite_node.webp


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getting_started/step_by_step/img/scripting_first_script_attach_script.webp


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getting_started/step_by_step/img/scripting_first_script_print_hello_world.webp


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getting_started/step_by_step/img/scripting_gdscript.png


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getting_started/step_by_step/img/scripting_gdscript.webp


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getting_started/step_by_step/img/signals_05_add_button.webp


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getting_started/step_by_step/img/signals_14_signals_connection_info.webp


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getting_started/step_by_step/img/signals_15_scene_tree.png


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getting_started/step_by_step/img/signals_15_scene_tree.webp


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getting_started/step_by_step/img/signals_16_click_script.png


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getting_started/step_by_step/img/signals_16_click_script.webp


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getting_started/step_by_step/img/signals_18_timer_autostart.png


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getting_started/step_by_step/img/signals_18_timer_autostart.webp


+ 1 - 1
getting_started/step_by_step/nodes_and_scenes.rst

@@ -48,7 +48,7 @@ Scenes allow you to structure your game's code however you want. You can
 **compose nodes** to create custom and complex node types, like a game character
 **compose nodes** to create custom and complex node types, like a game character
 that runs and jumps, a life bar, a chest with which you can interact, and more.
 that runs and jumps, a life bar, a chest with which you can interact, and more.
 
 
-.. image:: img/nodes_and_scenes_3d_scene_example.png
+.. image:: img/nodes_and_scenes_3d_scene_example.webp
 
 
 The Godot editor essentially is a **scene editor**. It has plenty of tools for
 The Godot editor essentially is a **scene editor**. It has plenty of tools for
 editing 2D and 3D scenes, as well as user interfaces. A Godot project can
 editing 2D and 3D scenes, as well as user interfaces. A Godot project can

+ 1 - 1
getting_started/step_by_step/scripting_languages.rst

@@ -45,7 +45,7 @@ language specifically for Godot and the needs of game developers. It has a
 lightweight and straightforward syntax and provides the tightest integration
 lightweight and straightforward syntax and provides the tightest integration
 with Godot.
 with Godot.
 
 
-.. image:: img/scripting_gdscript.png
+.. image:: img/scripting_gdscript.webp
 
 
 For C#, you will need an external code editor like
 For C#, you will need an external code editor like
 `VSCode <https://code.visualstudio.com/>`_ or Visual Studio. While C# support is
 `VSCode <https://code.visualstudio.com/>`_ or Visual Studio. While C# support is

+ 3 - 3
getting_started/step_by_step/signals.rst

@@ -271,16 +271,16 @@ In the Scene dock, right-click on the Sprite2D node and add a new child node.
 Search for Timer and add the corresponding node. Your scene should now look like
 Search for Timer and add the corresponding node. Your scene should now look like
 this.
 this.
 
 
-.. image:: img/signals_15_scene_tree.png
+.. image:: img/signals_15_scene_tree.webp
 
 
 With the Timer node selected, go to the Inspector and enable the **Autostart**
 With the Timer node selected, go to the Inspector and enable the **Autostart**
 property.
 property.
 
 
-.. image:: img/signals_18_timer_autostart.png
+.. image:: img/signals_18_timer_autostart.webp
 
 
 Click the script icon next to Sprite2D to jump back to the scripting workspace.
 Click the script icon next to Sprite2D to jump back to the scripting workspace.
 
 
-.. image:: img/signals_16_click_script.png
+.. image:: img/signals_16_click_script.webp
 
 
 We need to do two operations to connect the nodes via code:
 We need to do two operations to connect the nodes via code: