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Merge pull request #3879 from Calinou/exporting-dedicated-servers-opengl

Mention the OpenGL requirement when using the `--no-window` CLI argument
Rémi Verschelde пре 5 година
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1 измењених фајлова са 2 додато и 1 уклоњено
  1. 2 1
      getting_started/workflow/export/exporting_for_dedicated_servers.rst

+ 2 - 1
getting_started/workflow/export/exporting_for_dedicated_servers.rst

@@ -15,7 +15,8 @@ Platform support
 - **macOS:** :ref:`Compile a server binary from source for macOS <doc_compiling_for_osx>`.
 - **Windows:** There is no dedicated server build for Windows yet. As an alternative,
   you can use the ``--no-window`` command-line argument to prevent Godot from
-  spawning a window.
+  spawning a window. Note that even with the ``--no-window`` command-line argument,
+  you'll need to have OpenGL support available on the Windows machine.
 
 If your project uses C#, you'll have to use a Mono-enabled server binary.