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Added missing `CallDeferred()` to C# Example (#2358)

* Added missing `CallDeferred()` to C# Example

The note below the example references the call_deferred from the GDScript example but it was missing in the C# one.

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ScepticDope 6 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      getting_started/step_by_step/your_first_game.rst

+ 1 - 1
getting_started/step_by_step/your_first_game.rst

@@ -467,7 +467,7 @@ Add this code to the function:
     {
         Hide(); // Player disappears after being hit.
         EmitSignal("Hit");
-        GetNode<CollisionShape2D>("CollisionShape2D").Disabled = true;
+        GetNode<CollisionShape2D>("CollisionShape2D").SetDeferred("disabled", true);
     }
 
 Each time an enemy hits the player, the signal is going to be emitted. We need