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@@ -218,11 +218,11 @@ Maintenance (patch) releases are released as needed with potentially very
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short development cycles, to provide users of the current stable branch with
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the latest bug fixes for their production needs.
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-The 3.6 release is still planned and should be the last stable branch of Godot
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-3.x. It will be a Long-Term Support (LTS) release, which we plan to support for
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-as long as users still need it (due to missing features in Godot 4.x, or
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-having published games which they need to keep updating for platform
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-requirements).
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+The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a
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+Long-Term Support (LTS) release, which we plan to support for as long as users
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+still need it (due to missing features in Godot 4.x, or having published games
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+which they need to keep updating for platform requirements). There is a
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+development branch for 3.x, which may become 3.7, but it has no ETA.
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What are the criteria for compatibility across engine versions?
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