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Merge pull request #10125 from tetrapod00/release-policy-36

Update Release Policy for release of 3.6
Max Hilbrunner 9 months ago
parent
commit
7729d98280
1 changed files with 5 additions and 5 deletions
  1. 5 5
      about/release_policy.rst

+ 5 - 5
about/release_policy.rst

@@ -218,11 +218,11 @@ Maintenance (patch) releases are released as needed with potentially very
 short development cycles, to provide users of the current stable branch with
 the latest bug fixes for their production needs.
 
-The 3.6 release is still planned and should be the last stable branch of Godot
-3.x. It will be a Long-Term Support (LTS) release, which we plan to support for
-as long as users still need it (due to missing features in Godot 4.x, or
-having published games which they need to keep updating for platform
-requirements).
+The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a
+Long-Term Support (LTS) release, which we plan to support for as long as users
+still need it (due to missing features in Godot 4.x, or having published games
+which they need to keep updating for platform requirements). There is a
+development branch for 3.x, which may become 3.7, but it has no ETA.
 
 What are the criteria for compatibility across engine versions?
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