|
@@ -67,12 +67,6 @@ In GLSL, each shader program looks like a self-contained C-style program. Accord
|
|
|
is ``main``. If you are copying a vertex shader, rename ``main`` to ``vertex`` and if you are copying a
|
|
|
fragment shader, rename ``main`` to ``fragment``.
|
|
|
|
|
|
-Constants
|
|
|
-^^^^^^^^^
|
|
|
-
|
|
|
-Godot currently does not support constants. You can fake the functionality by using a uniform initialized
|
|
|
-to the value, but you will not benefit from the increased speed from using a constant.
|
|
|
-
|
|
|
Macros
|
|
|
^^^^^^
|
|
|
|