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Fixed copy-paste error on Decals distance fade

Decals distance fade was referring to lights and their shadows, should be decals.
mh114 1 year ago
parent
commit
785cf48428
1 changed files with 1 additions and 1 deletions
  1. 1 1
      about/list_of_features.rst

+ 1 - 1
about/list_of_features.rst

@@ -291,7 +291,7 @@ Rendering
 - Does not rely on run-time mesh generation. This means decals can be used on
 - Does not rely on run-time mesh generation. This means decals can be used on
   complex skinned meshes with no performance penalty, even if the decal moves every frame.
   complex skinned meshes with no performance penalty, even if the decal moves every frame.
 - Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally).
 - Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally).
-- Optional distance fade system to fade distant lights and their shadows, improving performance.
+- Optional distance fade system to fade distant decals, improving performance.
 - When using the Forward+ backend (default on desktop), decals are
 - When using the Forward+ backend (default on desktop), decals are
   rendered with clustered forward optimizations to decrease their individual cost.
   rendered with clustered forward optimizations to decrease their individual cost.
   Clustered rendering also lifts any limits on the number of decals that can be used on a mesh.
   Clustered rendering also lifts any limits on the number of decals that can be used on a mesh.