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Move downloadable files to `files` subfolders next to each doc page

Rémi Verschelde 7 anos atrás
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commit
786c89923d

+ 0 - 0
files/class_tree.zip → development/cpp/files/class_tree.zip


+ 1 - 1
development/cpp/inheritance_class_tree.rst

@@ -26,4 +26,4 @@ Spatial
 
 .. image:: img/Spatial.png
 
-Source files: :download:`class_tree.zip </files/class_tree.zip>`.
+Source files: :download:`class_tree.zip <files/class_tree.zip>`.

+ 1 - 1
learning/features/animation/cutout_animation.rst

@@ -60,7 +60,7 @@ character, created by Andreas Esau.
 
 .. image:: img/tuto_cutout_walk.gif
 
-Get your assets: :download:`gbot_resources.zip </files/gbot_resources.zip>`.
+Get your assets: :download:`gbot_resources.zip <files/gbot_resources.zip>`.
 
 Setting up the rig
 ~~~~~~~~~~~~~~~~~~

+ 0 - 0
files/gbot_resources.zip → learning/features/animation/files/gbot_resources.zip


+ 0 - 0
files/skin_assets.zip → learning/features/gui/files/skin_assets.zip


+ 1 - 1
learning/features/gui/gui_skinning.rst

@@ -119,7 +119,7 @@ controls.
 Example: theming a button
 --------------------------
 
-Take some assets (:download:`skin_assets.zip </files/skin_assets.zip>`),
+Take some assets (:download:`skin_assets.zip <files/skin_assets.zip>`),
 go to the "theme" menu and select "Add Class Item":
 
 .. image:: img/themeci.png

+ 1 - 1
learning/features/misc/background_loading.rst

@@ -218,7 +218,7 @@ Example class
 -------------
 
 You can find an example class for loading resources in threads here:
-:download:`resource_queue.gd </files/resource_queue.gd>`. Usage is as follows:
+:download:`resource_queue.gd <files/resource_queue.gd>`. Usage is as follows:
 
 ::
 

+ 0 - 0
files/resource_queue.gd → learning/features/misc/files/resource_queue.gd


+ 0 - 0
files/kbscene.zip → learning/features/physics/files/kbscene.zip


+ 1 - 1
learning/features/physics/kinematic_character_2d.rst

@@ -68,7 +68,7 @@ Scene setup
 ~~~~~~~~~~~
 
 To have something to test, here's the scene (from the tilemap tutorial):
-:download:`kbscene.zip </files/kbscene.zip>`. We'll be creating a new scene
+:download:`kbscene.zip <files/kbscene.zip>`. We'll be creating a new scene
 for the character. Use the robot sprite and create a scene like this:
 
 .. image:: img/kbscene.png

+ 1 - 1
learning/step_by_step/animations.rst

@@ -11,7 +11,7 @@ animation system is extremely powerful and flexible.
 
 To begin, let's just use the scene from the previous tutorial (:ref:`doc_splash_screen`).
 The goal is, to add a simple animation to it. Here's a copy
-just in case: :download:`robisplash.zip </files/robisplash.zip>`.
+just in case: :download:`robisplash.zip <files/robisplash.zip>`.
 
 Creating the animation
 ----------------------

+ 0 - 0
files/autoload.zip → learning/step_by_step/files/autoload.zip


+ 0 - 0
files/dodge_assets.zip → learning/step_by_step/files/dodge_assets.zip


+ 0 - 0
files/instancing.zip → learning/step_by_step/files/instancing.zip


+ 0 - 0
files/pong_assets.zip → learning/step_by_step/files/pong_assets.zip


+ 0 - 0
files/robisplash.zip → learning/step_by_step/files/robisplash.zip


+ 0 - 0
files/robisplash_assets.zip → learning/step_by_step/files/robisplash_assets.zip


+ 1 - 1
learning/step_by_step/instancing.rst

@@ -34,7 +34,7 @@ Instancing, step by step
 ------------------------
 
 To learn how to do instancing, let's start with downloading a sample
-project: :download:`instancing.zip </files/instancing.zip>`.
+project: :download:`instancing.zip <files/instancing.zip>`.
 
 Unzip this project anywhere you like. Then, open Godot and add this project to
 the project manager using the 'Import' option:

+ 1 - 1
learning/step_by_step/simple_2d_game.rst

@@ -16,7 +16,7 @@ Assets
 ~~~~~~
 
 Some assets are included for this tutorial:
-:download:`pong_assets.zip </files/pong_assets.zip>`. Unzip its content
+:download:`pong_assets.zip <files/pong_assets.zip>`. Unzip its content
 in your project folder.
 
 Scene setup

+ 1 - 1
learning/step_by_step/singletons_autoload.rst

@@ -60,7 +60,7 @@ method suffices (described in :ref:`doc_scene_tree`), so this method is for
 more complex behavior when switching between scenes.
 
 First download the template from here:
-:download:`autoload.zip </files/autoload.zip>`, then open it.
+:download:`autoload.zip <files/autoload.zip>`, then open it.
 
 Two scenes are present, scene_a.tscn and scene_b.tscn on an otherwise
 empty project. Each are identical and contain a button connected to a

+ 1 - 1
learning/step_by_step/splash_screen.rst

@@ -12,7 +12,7 @@ splash screen.
 
 Following is a file with the assets that will be used. These can be added directly to your project folder - no need to import them:
 
-:download:`robisplash_assets.zip </files/robisplash_assets.zip>`.
+:download:`robisplash_assets.zip <files/robisplash_assets.zip>`.
 
 Setting up
 ----------

+ 1 - 1
learning/step_by_step/your_first_game.rst

@@ -29,7 +29,7 @@ Project Setup
 -------------
 
 Launch Godot and create a new project. Then, download
-:download:`dodge_assets.zip </files/dodge_assets.zip>` - the images and sounds you'll be
+:download:`dodge_assets.zip <files/dodge_assets.zip>` - the images and sounds you'll be
 using to make the game. Unzip these files in your new project folder.
 
 .. note:: For this tutorial, we will assume you are already familiar with the