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Fix `:abbr:` usage in Internal rendering architecture

Hugo Locurcio 2 년 전
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787cfa61ca
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  1. 1 1
      contributing/development/core_and_modules/internal_rendering_architecture.rst

+ 1 - 1
contributing/development/core_and_modules/internal_rendering_architecture.rst

@@ -311,7 +311,7 @@ this.
     ensure shader compilation doesn't become too slow.
 
     If you use ``if`` branching in a shader, performance may decrease as
-    :abbr`VGPR (Vector General-Purpose Register)` usage will increase in the
+    :abbr:`VGPR (Vector General-Purpose Register)` usage will increase in the
     shader. This happens even if all pixels evaluate to ``true`` or ``false`` in
     a given frame.