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@@ -87,9 +87,9 @@ and thus allow us to add more detail.
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.. image:: img/plane-sub.png
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:ref:`PrimitiveMeshes <class_primitivemesh>`, like PlaneMesh, only have one
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- surface, so instead of an array of materials there is only one. Click
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- beside "Material" where it says "[empty]" and select "New ShaderMaterial".
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- Then click the sphere that appears.
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+surface, so instead of an array of materials there is only one. Click
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+beside "Material" where it says "[empty]" and select "New ShaderMaterial".
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+Then click the sphere that appears.
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Now click beside "Shader" where it says "[empty]" and select "New Shader".
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@@ -181,8 +181,8 @@ Click beside it where it says "[empty]" and select "New NoiseTexture". Then in
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your NoiseTexture click beside where it says "Noise" and select "New
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OpenSimplexNoise".
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-:ref:`OpenSimplexNoise <class_opensimplexnoise>` is used by the NoiseTexture to
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- generate a heightmap.
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+.. note:: :ref:`OpenSimplexNoise <class_opensimplexnoise>` is used by the NoiseTexture to
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+ generate a heightmap.
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Once you set it up and should look like this.
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