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@@ -55,8 +55,8 @@ to each other. Additionally a baked navmesh can be moved at runtime and
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agents will still be able to navigate onto it from another region.
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agents will still be able to navigate onto it from another region.
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For example, navigating onto a moving platform that has stopped will work.
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For example, navigating onto a moving platform that has stopped will work.
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-NavigationAgent3D
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------------------
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+NavigationAgent
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+---------------
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Navigation agent nodes are what actually does the pathfinding in a scene,
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Navigation agent nodes are what actually does the pathfinding in a scene,
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one can be attached to the root node of an entity that needs to navigate.
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one can be attached to the root node of an entity that needs to navigate.
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@@ -83,8 +83,8 @@ agents, this is the :ref:`max neighbors<class_NavigationAgent_property_max_neigh
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property of an agent and can be adjusted. This is **not** a limit for
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property of an agent and can be adjusted. This is **not** a limit for
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how many agents can use a navigation region at the same time.
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how many agents can use a navigation region at the same time.
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-NavigationObstacle3D
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---------------------
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+NavigationObstacle
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+------------------
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This node is used to mark physics bodies that move around a navigation area
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This node is used to mark physics bodies that move around a navigation area
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that agents need to avoid (this will only work if you use RVO processing).
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that agents need to avoid (this will only work if you use RVO processing).
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