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Rename navigation nodes to remove 3D suffix

Winston 2 년 전
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78c5955fae
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  1. 4 4
      tutorials/navigation/real_time_navigation_3d.rst

+ 4 - 4
tutorials/navigation/real_time_navigation_3d.rst

@@ -55,8 +55,8 @@ to each other. Additionally a baked navmesh can be moved at runtime and
 agents will still be able to navigate onto it from another region.
 agents will still be able to navigate onto it from another region.
 For example, navigating onto a moving platform that has stopped will work.
 For example, navigating onto a moving platform that has stopped will work.
 
 
-NavigationAgent3D
------------------
+NavigationAgent
+---------------
 
 
 Navigation agent nodes are what actually does the pathfinding in a scene,
 Navigation agent nodes are what actually does the pathfinding in a scene,
 one can be attached to the root node of an entity that needs to navigate.
 one can be attached to the root node of an entity that needs to navigate.
@@ -83,8 +83,8 @@ agents, this is the :ref:`max neighbors<class_NavigationAgent_property_max_neigh
 property of an agent and can be adjusted. This is **not** a limit for
 property of an agent and can be adjusted. This is **not** a limit for
 how many agents can use a navigation region at the same time.
 how many agents can use a navigation region at the same time.
 
 
-NavigationObstacle3D
---------------------
+NavigationObstacle
+------------------
 
 
 This node is used to mark physics bodies that move around a navigation area
 This node is used to mark physics bodies that move around a navigation area
 that agents need to avoid (this will only work if you use RVO processing).
 that agents need to avoid (this will only work if you use RVO processing).