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Add data path location for macOS starting from 10.15 (Catalina) (#4456)

Co-authored-by: Hugo Locurcio <[email protected]>
Dirk Krause 4 éve
szülő
commit
790d7d0e0b
1 módosított fájl, 2 hozzáadás és 2 törlés
  1. 2 2
      tutorials/io/data_paths.rst

+ 2 - 2
tutorials/io/data_paths.rst

@@ -37,8 +37,8 @@ when the game is running, the project's file system will likely be read-only.
 
 
 The ``user://`` prefix points to a different directory on the user's device. On
 The ``user://`` prefix points to a different directory on the user's device. On
 mobile and consoles, this path is unique to the project. On desktop, the engine
 mobile and consoles, this path is unique to the project. On desktop, the engine
-stores user files in ``~/.local/share/godot/app_userdata/Name`` on macOS and
-Linux, and ``%APPDATA%/Name`` on Windows. ``Name`` is based on the application
+stores user files in ``~/.local/share/godot/app_userdata/Name`` on
+Linux, ``~/Library/Application Support/Godot/app_userdata/Name`` on macOS (since Catalina) and ``%APPDATA%/Name`` on Windows. ``Name`` is based on the application
 name defined in the Project Settings, but you can override it on a per-platform
 name defined in the Project Settings, but you can override it on a per-platform
 basis using :ref:`feature tags <doc_feature_tags>`.
 basis using :ref:`feature tags <doc_feature_tags>`.