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Fix two syntax errors in Best Practices

Nathan Lovato 6 лет назад
Родитель
Сommit
791cd1941a
1 измененных файлов с 3 добавлено и 3 удалено
  1. 3 3
      getting_started/workflow/best_practices/what_are_godot_classes.rst

+ 3 - 3
getting_started/workflow/best_practices/what_are_godot_classes.rst

@@ -40,7 +40,7 @@ the operation.
 
 
 On the engine's side, every class defines a static ``_bind_methods()`` function
 On the engine's side, every class defines a static ``_bind_methods()`` function
 that describes what C++ content it registers to the database and how. When you
 that describes what C++ content it registers to the database and how. When you
-use the engine, you can extend the methods, properties, signals available from
+use the engine, you can extend the methods, properties, and signals available from
 the ``ClassDB`` by attaching a :ref:`Script <class_Script>` to your node.
 the ``ClassDB`` by attaching a :ref:`Script <class_Script>` to your node.
 
 
 Objects check their attached script before the database. This is why scripts can
 Objects check their attached script before the database. This is why scripts can
@@ -113,7 +113,7 @@ back-end to find the logic to execute.
 Scenes help to avoid this performance issue. :ref:`PackedScene
 Scenes help to avoid this performance issue. :ref:`PackedScene
 <class_PackedScene>`, the base type that scenes inherit from, are resources that
 <class_PackedScene>`, the base type that scenes inherit from, are resources that
 use serialized data to create objects. The engine can process scenes in batches
 use serialized data to create objects. The engine can process scenes in batches
-on the back-end and provide much better performances than scripts.
+on the back-end and provide much better performance than scripts.
 
 
 Scenes and scripts are objects
 Scenes and scripts are objects
 ------------------------------
 ------------------------------
@@ -136,4 +136,4 @@ scenes.
 The scene is *always an extension of the script attached to its root node*. You
 The scene is *always an extension of the script attached to its root node*. You
 can see all the nodes it contains as part of a single class.
 can see all the nodes it contains as part of a single class.
 
 
-Most of the tips and techniques explained in this series will build on his.
+Most of the tips and techniques explained in this series will build on this.