|
@@ -449,7 +449,7 @@ We want ``Player`` to detect when it's hit by an enemy, but we haven't
|
|
|
made any enemies yet! That's OK, because we're going to use Godot's
|
|
|
*signal* functionality to make it work.
|
|
|
|
|
|
-Add the following at the top of the script, after ``extends Area2d``:
|
|
|
+Add the following at the top of the script, after ``extends Area2D``:
|
|
|
|
|
|
.. tabs::
|
|
|
.. code-tab:: gdscript GDScript
|