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@@ -11,6 +11,16 @@ Level prototyping is one of the main uses of CSG in Godot. This technique allows
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users to create simple versions of most common shapes by combining primitives.
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Interior environments can be created by using inverted primitives.
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+.. note:: The CSG nodes in Godot are mainly intended for prototyping. There is
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+ no built-in support for UV mapping or editing 3D polygons (though
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+ extruded 2D polygons can be used with the CSGPolygon node).
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+
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+ If you're looking for an easy to use level design tool for a project,
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+ you may want to use `Qodot <https://github.com/Shfty/qodot-plugin>`__
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+ instead. It lets you design levels using
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+ `TrenchBroom <https://kristianduske.com/trenchbroom/>`__ and import
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+ them in Godot.
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+
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.. image:: img/csg.gif
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Introduction to CSG nodes
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