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@@ -4,14 +4,11 @@ Exporting for PC
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The simplest way to distribute a game for PC is to copy the executables
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-(godot.exe on windows, godot on the rest), zip the folder and send it to
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-someone else. However, this is often not desired.
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+(godot.exe on Windows, godot on the rest), compress the folder and send it
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+to someone else. However, this is often not desired.
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Godot offers a more elegant approach for PC distribution when using the
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-export system. When exporting for PC (Linux, Windows, Mac), the exporter
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-takes all the project files and creates a "data.pck" file. This file is
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+export system. When exporting for PC (Linux, Windows, macOS), the exporter
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+takes all the project files and creates a ``data.pck`` file. This file is
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bundled with a specially optimized binary that is smaller, faster and
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-lacks tools and debugger.
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-
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-Optionally, the files can be bundled inside the executable, though this
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-does not always works properly.
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+does not contain the editor and debugger.
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