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Merge pull request #2050 from corrigentia/patch-69

Tweak using_multi_mesh_instance
Rémi Verschelde 6 ani în urmă
părinte
comite
7aadf9affa
1 a modificat fișierele cu 8 adăugiri și 8 ștergeri
  1. 8 8
      tutorials/3d/using_multi_mesh_instance.rst

+ 8 - 8
tutorials/3d/using_multi_mesh_instance.rst

@@ -11,7 +11,7 @@ node to display a 3D mesh like a human model for the main character, but in some
 cases, you would like to create multiple instances of the same mesh in a scene.
 cases, you would like to create multiple instances of the same mesh in a scene.
 You *could* duplicate the same node multiple times and adjust the transforms
 You *could* duplicate the same node multiple times and adjust the transforms
 manually. This may be a tedious process and the result may look mechanical.
 manually. This may be a tedious process and the result may look mechanical.
-Also, this method is not favourable to rapid iterations.
+Also, this method is not conducive to rapid iterations.
 :ref:`MultiMeshInstance <class_MultiMeshInstance>` is one of the possible
 :ref:`MultiMeshInstance <class_MultiMeshInstance>` is one of the possible
 solutions to this problem.
 solutions to this problem.
 
 
@@ -28,15 +28,15 @@ and two MeshInstance nodes.
 One node is used as the target, the mesh that you want to place multiple meshes
 One node is used as the target, the mesh that you want to place multiple meshes
 on. In the tree example, this would be the landscape.
 on. In the tree example, this would be the landscape.
 
 
-Another node is used as the source, the mesh that you want to have duplicated.
-In the tree case, this would be the tree.
+The other node is used as the source, the mesh that you want to have duplicated.
+In the tree case, this would be the tree itself.
 
 
 In our example, we would use a :ref:`Node <class_Node>` as the root node of the
 In our example, we would use a :ref:`Node <class_Node>` as the root node of the
 scene. Your scene tree would look like this:
 scene. Your scene tree would look like this:
 
 
 .. image:: img/multimesh_scene_tree.png
 .. image:: img/multimesh_scene_tree.png
 
 
-.. note:: For simplification purposes, this tutorial uses built-in primitives.
+.. note:: For simplicity's sake, this tutorial uses built-in primitives.
 
 
 Now you have everything ready. Select the MultiMeshInstance node and look at the
 Now you have everything ready. Select the MultiMeshInstance node and look at the
 toolbar, you should see an extra button called ``MultiMesh`` next to ``View``.
 toolbar, you should see an extra button called ``MultiMesh`` next to ``View``.
@@ -54,8 +54,8 @@ Below are descriptions of the options.
 
 
 Target Surface
 Target Surface
 ++++++++++++++
 ++++++++++++++
-The mesh you would be using as the target surface for placing copies of you
-source mesh on.
+The mesh used as the target surface on which to place copies of your
+source mesh.
 
 
 Source Mesh
 Source Mesh
 +++++++++++
 +++++++++++
@@ -67,7 +67,7 @@ The axis used as the up axis of the source mesh.
 
 
 Random Rotation
 Random Rotation
 +++++++++++++++
 +++++++++++++++
-Randomizing the rotation around the mesh up axis of the source mesh.
+Randomizing the rotation around the up axis of the source mesh.
 
 
 Random Tilt
 Random Tilt
 +++++++++++
 +++++++++++
@@ -95,4 +95,4 @@ The end result should look like this:
 
 
 .. image:: img/multimesh_result.png
 .. image:: img/multimesh_result.png
 
 
-To change the result, repeat the same step with different parameters.
+To change the result, repeat the previous steps with different parameters.