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Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.

BuildTools пре 1 година
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1 измењених фајлова са 1 додато и 1 уклоњено
  1. 1 1
      tutorials/inputs/controllers_gamepads_joysticks.rst

+ 1 - 1
tutorials/inputs/controllers_gamepads_joysticks.rst

@@ -251,7 +251,7 @@ with the following script and use it to check all your inputs:
 
     func event_is_action_pressed(event: InputEvent, action: StringName) -> bool:
         if focused:
-            return Input.is_action_pressed(action)
+            return event.is_action_pressed(action)
 
         return false