Browse Source

Fix std::vector reference

Co-authored-by: A Thousand Ships <[email protected]>
Sai Nane 6 months ago
parent
commit
7b5a14719f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      contributing/development/core_and_modules/core_types.rst

+ 1 - 1
contributing/development/core_and_modules/core_types.rst

@@ -104,7 +104,7 @@ memnew/memdelete also use a little C++ magic and notify Objects right
 after they are created, and right before they are deleted.
 after they are created, and right before they are deleted.
 
 
 For dynamic memory, use one of Godot's sequence types such as ``Vector<>``
 For dynamic memory, use one of Godot's sequence types such as ``Vector<>``
-or ``LocalVector<>``. ``Vector<>`` behaves much like an STL ``Vector<>``,
+or ``LocalVector<>``. ``Vector<>`` behaves much like an STL ``std::vector<>``,
 but is simpler and uses Copy-On-Write (CoW) semantics. CoW copies of
 but is simpler and uses Copy-On-Write (CoW) semantics. CoW copies of
 ``Vector<>`` can safely access the same data from different threads, but
 ``Vector<>`` can safely access the same data from different threads, but
 several threads cannot access the same ``Vector<>`` instance safely.
 several threads cannot access the same ``Vector<>`` instance safely.