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Hugo Locurcio 1 month ago
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      tutorials/migrating/upgrading_to_godot_4.4.rst

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tutorials/migrating/upgrading_to_godot_4.4.rst

@@ -66,6 +66,7 @@ Method ``standardize_locale`` adds a new ``add_defaults`` optional parameter
     In 4.4, the only way to retain the ``res://`` format is to **manually edit** the `.tscn` or `.tres` files in a text editor. Starting in Godot 4.5, a new annotation ``@export_file_path`` can be used to explicitly retain the old behavior and export raw ``res://`` paths.
     In 4.4, the only way to retain the ``res://`` format is to **manually edit** the `.tscn` or `.tres` files in a text editor. Starting in Godot 4.5, a new annotation ``@export_file_path`` can be used to explicitly retain the old behavior and export raw ``res://`` paths.
 
 
     Related issues:
     Related issues:
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     - PR: `Add @export_file_path to export raw paths (no UID) <https://github.com/godotengine/godot/pull/105414>`_
     - PR: `Add @export_file_path to export raw paths (no UID) <https://github.com/godotengine/godot/pull/105414>`_
     - Issue: `@export_file behavior change is breaking <https://github.com/godotengine/godot/issues/11065>`_
     - Issue: `@export_file behavior change is breaking <https://github.com/godotengine/godot/issues/11065>`_
     - See also: `ProjectSettings stores UIDs for file paths <https://github.com/godotengine/godot/pull/104818>`_
     - See also: `ProjectSettings stores UIDs for file paths <https://github.com/godotengine/godot/pull/104818>`_