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Add notes about Blender backface culling when exporting to glTF

Hugo Locurcio il y a 4 ans
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7ba9e3674d

+ 9 - 0
tutorials/3d/standard_material_3d.rst

@@ -223,6 +223,15 @@ Determines which side of the object is not drawn when backfaces are rendered:
 * **Front:** The front of the object is culled when not visible.
 * **Front:** The front of the object is culled when not visible.
 * **Disabled:** Used for objects that are double-sided (no culling is performed).
 * **Disabled:** Used for objects that are double-sided (no culling is performed).
 
 
+.. note::
+
+    By default, Blender has backface culling disabled on materials and will
+    export materials to match how they render in Blender. This means that
+    materials in Godot will have their cull mode set to **Disabled**. This can
+    decrease performance since backfaces will be rendered, even when they are
+    being culled by other faces. To resolve this, enable **Backface Culling** in
+    Blender's Materials tab, then export the scene to glTF again.
+
 Depth Draw Mode
 Depth Draw Mode
 ~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~
 
 

+ 7 - 0
tutorials/assets_pipeline/importing_scenes.rst

@@ -47,6 +47,13 @@ either of those glTF binary files are fine.
     Blender does not export emissive textures with the glTF file. If your model
     Blender does not export emissive textures with the glTF file. If your model
     uses one, it must be brought in separately.
     uses one, it must be brought in separately.
 
 
+    By default, Blender has backface culling disabled on materials and will
+    export materials to match how they render in Blender. This means that
+    materials in Godot will have their cull mode set to **Disabled**. This can
+    decrease performance since backfaces will be rendered, even when they are
+    being culled by other faces. To resolve this, enable **Backface Culling** in
+    Blender's Materials tab, then export the scene to glTF again.
+
 Exporting DAE files from Blender
 Exporting DAE files from Blender
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 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~