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@@ -111,7 +111,7 @@ For example, you can change code based on the platform:
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public override void _Ready()
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{
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- #if (GODOT_32 || GODOT_MOBILE || GODOT_WEB)
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+ #if (GODOT_MOBILE || GODOT_WEB)
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// Use simple objects when running on less powerful systems.
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SpawnSimpleObjects();
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#else
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@@ -157,8 +157,6 @@ Full list of defines
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* ``GODOT_REAL_T_IS_DOUBLE`` is defined when the ``GodotFloat64`` property is set to ``true``.
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-* One of ``GODOT_64`` or ``GODOT_32`` is defined depending on if the architecture is 64-bit or 32-bit.
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-
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* One of ``GODOT_LINUXBSD``, ``GODOT_WINDOWS``, ``GODOT_OSX``,
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``GODOT_ANDROID``, ``GODOT_IOS``, ``GODOT_WEB``
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depending on the OS. These names may change in the future.
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