|
@@ -272,8 +272,9 @@ these properties, and if you don't write to them, Godot will optimize away the c
|
|
|
+========================================+==================================================================================================+
|
|
|
| in vec2 **VIEWPORT_SIZE** | Size of viewport (in pixels). |
|
|
|
+----------------------------------------+--------------------------------------------------------------------------------------------------+
|
|
|
-| in vec4 **FRAGCOORD** | Coordinate of pixel center in screen space. ``xy`` specifies position in window, ``z`` |
|
|
|
-| | specifies fragment depth if ``DEPTH`` is not used. Origin is lower-left. |
|
|
|
+| in vec4 **FRAGCOORD** | Coordinate of pixel center in screen space. ``xy`` specifies position in window. Origin is lower |
|
|
|
+| | left. ``z`` specifies fragment depth. It is also used as the output value for the fragment depth |
|
|
|
+| | unless ``DEPTH`` is written to. |
|
|
|
+----------------------------------------+--------------------------------------------------------------------------------------------------+
|
|
|
| in bool **FRONT_FACING** | ``true`` if current face is front facing. |
|
|
|
+----------------------------------------+--------------------------------------------------------------------------------------------------+
|