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State the auto-import for Vehicles and Wheels (#2456)

The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation.

(cherry picked from commit 6441e95d89e4051e4bd9117821fc5a32a992ce2d)
Felype Rennan 6 years ago
parent
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7ca8a166fb
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      getting_started/workflow/assets/importing_scenes.rst

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getting_started/workflow/assets/importing_scenes.rst

@@ -326,6 +326,16 @@ Create navigation (-navmesh)
 A mesh node with this suffix will be converted to a navigation mesh. Original Mesh node will be
 removed.
 
+Create a VehicleBody (-vehicle)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+A mesh node with this suffix will be imported as a child to a :ref:`VehicleBody <class_VehicleBody>` node.
+
+Create a VehicleWheel (-wheel)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+A mesh node with this suffix will be imported as a child to a :ref:`VehicleWheel <class_VehicleWheel>` node.
+
 Rigid Body (-rigid)
 ~~~~~~~~~~~~~~~~~~~