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@@ -120,7 +120,8 @@ need a plugin for the specific SDK you want to use. There are several official p
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in the `GodotVR Repository <https://github.com/GodotVR>`_.
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in the `GodotVR Repository <https://github.com/GodotVR>`_.
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* `Godot Oculus Mobile <https://github.com/GodotVR/godot_oculus_mobile>`_ provides support for
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* `Godot Oculus Mobile <https://github.com/GodotVR/godot_oculus_mobile>`_ provides support for
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- the Oculus Go and Oculus Quest. The Quest will require additional setup documented `here <doc_developing_for_oculus_quest>`_.
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+ the Oculus Go and Oculus Quest. The Quest will require additional setup documented in
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+ :ref:`doc_developing_for_oculus_quest`.
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* `Godot OpenVR <https://github.com/GodotVR/godot_openvr>`_ (not to be confused with OpenXR)
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* `Godot OpenVR <https://github.com/GodotVR/godot_openvr>`_ (not to be confused with OpenXR)
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supports the OpenVR SDK used by Steam.
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supports the OpenVR SDK used by Steam.
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* `Godot Oculus <https://github.com/GodotVR/godot_oculus>`_ supports the Oculus SDK
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* `Godot Oculus <https://github.com/GodotVR/godot_oculus>`_ supports the Oculus SDK
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@@ -137,7 +138,7 @@ In addition to the plugins, there are several official demos.
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* `Godot Oculus Demo <https://github.com/GodotVR/godot-oculus-demo>`_.
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* `Godot Oculus Demo <https://github.com/GodotVR/godot-oculus-demo>`_.
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* `Godot OpenVR FPS <https://github.com/GodotVR/godot_openvr_fps>`_ (the tutorial for this project
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* `Godot OpenVR FPS <https://github.com/GodotVR/godot_openvr_fps>`_ (the tutorial for this project
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- is `here <doc_vr_starter_tutorial_part_one>`_)
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+ is :ref:`doc_vr_starter_tutorial_part_one`).
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* `Godot XR tools <https://github.com/GodotVR/godot-xr-tools>`_, which shows implementations for VR
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* `Godot XR tools <https://github.com/GodotVR/godot-xr-tools>`_, which shows implementations for VR
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features such as movement and picking up objects.
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features such as movement and picking up objects.
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