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@@ -95,9 +95,10 @@ Arguments passed by JavaScript to the callback will be passed as a single Godot
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.. warning::
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- The number of arguments accepted by the callback method (``_my_callback`` in the above example)
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- **must** match the number of arguments sent by JavaScript. Otherwise, the callback method will
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- not be called.
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+ Callback methods created via :ref:`JavaScriptBridge.get_interface() <class_JavaScriptBridge_method_get_interface>`
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+ (``_my_callback`` in the above example) **must** take exactly one :ref:`Array<class_Array>`
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+ argument, which is going to be the JavaScript `arguments object <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/arguments>`__
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+ converted to an array. Otherwise, the callback method will not be called.
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Here is another example that asks the user for the `Notification permission <https://developer.mozilla.org/en-US/docs/Web/API/Notifications_API>`__
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and waits asynchronously to deliver a notification if the permission is
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