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@@ -3,6 +3,15 @@
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Creating instances
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==================
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+.. note::
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+
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+ This tutorial refers to instancing scenes in the editor. To learn how
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+ to instance scenes from code, see :ref:`doc_nodes_and_scene_instances`.
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+
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+ Godot's approach to *instancing* described below should not be confused with
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+ hardware instancing that can be used to render large amounts of similar
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+ objects quickly. See :ref:`doc_using_multimesh` instead.
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+
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In the previous part, we saw that a scene is a collection of nodes organized in
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a tree structure, with a single node as its root. You can split your project
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into any number of scenes. This feature helps you break down and organize your
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