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Rewrite Intro to 2D animations 1st paragraph (#2255)

- Fixed grammar at the end of the sentence ("But not only.")
- Removed sentence that explicitly explains what an animation is. Clutters main idea
and it's better to be concise.
- Some vocabulary changes and moved a couple commas
Arman 6 years ago
parent
commit
7d455c81f6
1 changed files with 4 additions and 5 deletions
  1. 4 5
      tutorials/animation/introduction_2d.rst

+ 4 - 5
tutorials/animation/introduction_2d.rst

@@ -16,11 +16,10 @@ In this guide you learn to:
 -  Create a simple animation
 -  Call functions with the powerful Call Function Tracks
 
-In Godot you can animate anything you find in the Inspector. Animations
-are changes to properties over time. This means you can animate anything
-visual in nature: sprites, UI elements, particles, the visibility, and
-color of textures. But not only. You can also control gameplay related
-values and call any function.
+In Godot, you can animate anything available in the Inspector, such as
+Node transforms, sprites, UI elements, particles, visibility and color 
+of materials, and so on. You can also modify values of script variables 
+and call any function.
 
 Create an AnimationPlayer node
 ------------------------------