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@@ -356,7 +356,7 @@ Note that a new instance must be added to the scene using ``add_child()``.
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// obviously Mob and PathFollow2D, since they appear later on the line.
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// obviously Mob and PathFollow2D, since they appear later on the line.
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// Create a new instance of the Mob scene.
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// Create a new instance of the Mob scene.
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- var mob = (Mob)MobScene.Instance();
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+ var mob = MobScene.Instance<Mob>();
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// Choose a random location on Path2D.
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// Choose a random location on Path2D.
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var mobSpawnLocation = GetNode<PathFollow2D>("MobPath/MobSpawnLocation");
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var mobSpawnLocation = GetNode<PathFollow2D>("MobPath/MobSpawnLocation");
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