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@@ -81,7 +81,7 @@ Will [Insert closed SDK such as PhysX, GameWorks, etc.] be supported in Godot?
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No, the aim of Godot is to create a complete open source engine
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-licensed under MIT, so you have complete control about over single
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+licensed under MIT, so you have complete control over every single
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piece of it. Open versions of functionality or features from such SDKs
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may be eventually added though.
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