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Merge pull request #5813 from Calinou/controller-m1-support

Remove outdated notice about lack of controller support on Apple M1
Max Hilbrunner 3 years ago
parent
commit
7dd8c7f9af
1 changed files with 6 additions and 10 deletions
  1. 6 10
      tutorials/inputs/controllers_gamepads_joysticks.rst

+ 6 - 10
tutorials/inputs/controllers_gamepads_joysticks.rst

@@ -10,8 +10,10 @@ Controllers are supported on Windows, macOS, Linux, Android, iOS, and HTML5.
 
 
 Note that more specialized devices such as steering wheels, rudder pedals and
 Note that more specialized devices such as steering wheels, rudder pedals and
 `HOTAS <https://en.wikipedia.org/wiki/HOTAS>`__ are less tested and may not
 `HOTAS <https://en.wikipedia.org/wiki/HOTAS>`__ are less tested and may not
-always work as expected. If you have access to one of those devices, don't hesitate to
-`report bugs on GitHub <https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs>`__.
+always work as expected. Overriding force feedback for those devices is also not
+implemented yet. If you have access to one of those devices, don't hesitate to
+`report bugs on GitHub
+<https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs>`__.
 
 
 In this guide, you will learn:
 In this guide, you will learn:
 
 
@@ -244,16 +246,10 @@ as early as possible in a script's ``_ready()`` function.
 My controller works on a given platform, but not on another platform.
 My controller works on a given platform, but not on another platform.
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 
-macOS
-~~~~~
-
-Controllers are currently only supported on x86-based Macs. This means
-controllers won't work on Macs featuring ARM processors such as the Apple M1.
-
 Linux
 Linux
 ~~~~~
 ~~~~~
 
 
-Prior to Godot 3.2.4, official Godot binaries were compiled with udev support
+Prior to Godot 3.3, official Godot binaries were compiled with udev support
 but self-compiled binaries were compiled *without* udev support unless
 but self-compiled binaries were compiled *without* udev support unless
 ``udev=yes`` was passed on the SCons command line. This made controller
 ``udev=yes`` was passed on the SCons command line. This made controller
 hotplugging support unavailable in self-compiled binaries.
 hotplugging support unavailable in self-compiled binaries.
@@ -268,4 +264,4 @@ can't get their controller to work.
 
 
 Also, note that
 Also, note that
 `controller support was significantly improved <https://github.com/godotengine/godot/pull/45078>`__
 `controller support was significantly improved <https://github.com/godotengine/godot/pull/45078>`__
-in Godot 3.2.4 and later.
+in Godot 3.3 and later.