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Merge pull request #420 from d9n/docpolish+instancing

Polish text in the "Instancing" section
Rémi Verschelde 8 years ago
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7dea04a3c3
1 changed files with 40 additions and 41 deletions
  1. 40 41
      learning/step_by_step/instancing.rst

+ 40 - 41
learning/step_by_step/instancing.rst

@@ -6,67 +6,64 @@ Instancing
 Rationale
 ---------
 
-Having a scene and throwing nodes into it might work for small projects,
-but as a project grows, more and more nodes are used and it can quickly
-become unmanageable. To solve this, Godot allows a project to be
-separated into several scenes. This, however, does not work the same way
-as in other game engines. In fact, it's quite different, so please do
-not skip this tutorial!
+Having a scene and throwing nodes into it might work for small projects, but as
+a project grows, you will naturally add more and more nodes and it can quickly
+become unmanageable. To solve this, Godot allows a project to be separated into
+several scenes. This, however, does not work the same way as in other game
+engines. In fact, it's quite different, so please do not skip this tutorial!
 
 To recap: A scene is a collection of nodes organized as a tree, where
 they can have only one single node as the tree root.
 
 .. image:: /img/tree.png
 
-In Godot, a scene can be created and saved to disk. As many scenes
-can be created and saved as desired.
+Recall that a scene can be created and saved to disk. You can create and save
+as many scenes as you desire.
 
 .. image:: /img/instancingpre.png
 
-Afterwards, while editing an existing or a new scene, other scenes can
-be instanced as part of it:
+Afterwards, while editing any scene, you can instance other scenes as part of
+it:
 
 .. image:: /img/instancing.png
 
-In the above picture, Scene B was added to Scene A as an instance. It
-may seem weird at first, but at the end of this tutorial it will make
-complete sense!
+In the above picture, Scene B was added to Scene A as an instance. It may seem
+weird at first, but by the end of this tutorial it should make complete sense.
 
 Instancing, step by step
 ------------------------
 
-To learn how to do instancing, let's start with downloading a sample
-project: :download:`instancing.zip </files/instancing.zip>`.
+To learn how to do instancing, let's start by downloading a sample project:
+:download:`instancing.zip </files/instancing.zip>`.
 
-Unzip this project in any place of your preference. Then, add this project to
+Unzip this project anywhere you like. Then, open Godot and add this project to
 the project manager using the 'Import' option:
 
 .. image:: /img/importproject.png
 
-Simply browse to inside the project location and open the "project.godot"
-file. The new project will appear on the list of projects. Edit the
-project by using the 'Edit' option.
+Simply browse to the folder you extracted and open the "project.godot" file you
+can find inside it. After doing this, the new project will appear on the list
+of projects. Edit the project by pressing the 'Edit' button.
 
-This project contains two scenes "ball.tscn" and "container.tscn". The
-ball scene is just a ball with physics, while container scene has a
-nicely shaped collision, so balls can be thrown in there.
+This project contains two scenes, "ball.tscn" and "container.tscn". The ball
+scene is just a ball with physics, while the container scene has a nicely
+shaped collision, so balls can be dropped in there.
 
 .. image:: /img/ballscene.png
 
 .. image:: /img/contscene.png
 
-Open the container scene, then select the root node:
+Open the container scene, and then select the root node:
 
 .. image:: /img/controot.png
 
-Afterwards, push the link shaped button, this is the instancing button!
+Afterwards, push the link shaped button. This is the instancing button!
 
 .. image:: /img/continst.png
 
-Select the ball scene (ball.tscn), the ball should appear at the origin
-(0,0), move it to the center
-
-of the scene, like this:
+Select the ball scene (ball.tscn). The ball should appear at the origin (0,0)
+which is at the top-left of the container scene. Drag the ball to the center of
+the scene, like this:
 
 .. image:: /img/continstanced.png
 
@@ -74,13 +71,14 @@ Press Play and Voila!
 
 .. image:: /img/playinst.png
 
-The instanced ball fell to the bottom of the pit.
+The instanced ball should fall somewhere to the bottom of the pit before coming
+to rest.
 
 A little more
 -------------
 
-There can be as many instances as desired in a scene, just try
-instancing more balls, or duplicating them (Ctrl-D or duplicate button):
+You can create as many instances as you desire within a scene. Just try instancing
+more balls or duplicating them (via Ctrl-D or the duplicate button):
 
 .. image:: /img/instmany.png
 
@@ -93,21 +91,22 @@ Cool, huh? This is how instancing works.
 Editing instances
 -----------------
 
-Select one of the many copies of the balls and go to the property
-editor. Let's make it bounce a lot more, so look for the Bounce
-parameter and set it to 1.0:
+Select one of the many copies of the balls and go to the property editor. Let's
+make it much more bouncy. To do this, look for the Bounce parameter and set it
+to 1.0:
 
 .. image:: /img/instedit.png
 
-Grey "revert" button will appear. When
-this button is present, it means we modified a property in the
-instanced scene to override a specific value in this instance. Even
-if that property is modified in the original scene, the custom value
-will always overwrite it. Pressing the revert button will restore the
-property to the original value that came from the scene.
+Notice that a grey "revert" button appeared. When this button is present, it
+means we modified a property in the instanced scene to override a specific
+value that differs from the original scene. Even if that property is modified
+in the original scene later, our custom value here will continue to overwrite
+it. Pressing the revert button will restore the property to the value that
+comes from the original scene.
 
 Conclusion
 ----------
 
 Instancing seems handy, but there is more to it than meets the eye!
-The next part of the instancing tutorial should cover the rest..
+The next part of the tutorial will show how this feature can help you organize
+your entire game...