Browse Source

Updated commands now that macOS is 64-bit exclusive

Follow-up on this issue: https://github.com/godotengine/godot-docs/issues/921

As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.

 Updated commands now that macOS is 64-bit exclusive

As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.

Small Grammer

Removed an erroneous a and a comma.
Danny Suarez 7 years ago
parent
commit
7e8fc446ff
1 changed files with 14 additions and 3 deletions
  1. 14 3
      development/compiling/compiling_for_osx.rst

+ 14 - 3
development/compiling/compiling_for_osx.rst

@@ -30,17 +30,28 @@ runs without any dependencies. Executing it will bring up the project
 manager.
 
 To create an .app like in the official builds, you need to use the template
-located in ``misc/dist/osx_tools.app``. Typically, for a "fat" binary that
-supports both 32-bit and 64-bit architectures, and with an optimised binary
+located in ``misc/dist/osx_tools.app``. Typically, for a ".64" optimised binary 
 built with `scons p=osx target=release_debug`:
 
 ::
 
     user@host:~/godot$ cp -r misc/dist/osx_tools.app ./Godot.app
     user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS
-    user@host:~/godot$ cp bin/godot.osx.opt.tools.fat Godot.app/Contents/MacOS/Godot
+    user@host:~/godot$ cp bin/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot
     user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot
+    
+Compiling for 32 and 64-bit
+---------------------------
 
+All macOS versions after 10.6 are 64-bit exclusive, so the executable
+will be a ".64" file by default for most users. If you would like to 
+compile a ".fat" executable which contains both 32 and 64-bit code, 
+you can do so by specifiying the bits in the scons command like so:
+
+::
+
+    user@host:~/godot$ scons platform=osx bits=fat
+    
 Cross-compiling
 ---------------