Forráskód Böngészése

Updated instances of onready to @onready.

Justin McGettigan 2 éve
szülő
commit
7f7042c515

+ 1 - 1
contributing/development/core_and_modules/custom_resource_format_loaders.rst

@@ -380,7 +380,7 @@ Then attach the following script to any node::
 
     extends Node
 
-    onready var json_resource = load("res://demo.json")
+    @onready var json_resource = load("res://demo.json")
 
     func _ready():
         print(json_resource.get_dict())

+ 6 - 6
contributing/documentation/docs_writing_guidelines.rst

@@ -348,10 +348,10 @@ could use the code snippets in a live project.
 
 **Don't** write made-up examples:
 
-::
+.. code-block:: gdscript
 
-    onready var a = preload("res://MyPath")
-    onready var my_node = $MyNode
+    @onready var a = preload("res://MyPath")
+    @onready var my_node = $MyNode
 
 
     func foo():
@@ -359,10 +359,10 @@ could use the code snippets in a live project.
 
 **Do** write concrete examples:
 
-::
+.. code-block:: gdscript
 
-    onready var sfx_player_gun = preload("res://Assets/Sound/SFXPlayerGun.ogg")
-    onready var audio_player = $Audio/AudioStreamPlayer
+    @onready var sfx_player_gun = preload("res://Assets/Sound/SFXPlayerGun.ogg")
+    @onready var audio_player = $Audio/AudioStreamPlayer
 
 
     func play_shooting_sound():

+ 2 - 2
tutorials/2d/2d_sprite_animation.rst

@@ -78,7 +78,7 @@ released.
 
     extends CharacterBody2D
 
-    onready var _animated_sprite = $AnimatedSprite2D
+    @onready var _animated_sprite = $AnimatedSprite2D
 
     func _process(_delta):
         if Input.is_action_pressed("ui_right"):
@@ -219,7 +219,7 @@ released.
 
     extends CharacterBody2D
 
-    onready var _animation_player = $AnimationPlayer
+    @onready var _animation_player = $AnimationPlayer
 
     func _process(_delta):
         if Input.is_action_pressed("ui_right"):

+ 2 - 2
tutorials/scripting/gdscript/gdscript_styleguide.rst

@@ -711,10 +711,10 @@ We suggest to organize GDScript code this way:
     05. signals
     06. enums
     07. constants
-    08. exported variables
+    08. @export variables
     09. public variables
     10. private variables
-    11. onready variables
+    11. @onready variables
 
     12. optional built-in virtual _init method
     13. optional built-in virtual _enter_tree() method