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@@ -310,3 +310,52 @@ Load parent objects first so they are available for the :ref:`add_child()
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call when child objects are loaded. You will also need a way to link
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children to parents as the :ref:`NodePath
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<class_nodepath>` will likely be invalid.
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+
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+JSON vs binary serialization
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+----------------------------
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+
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+For simple game state, JSON may be the best choice, because it is easy to
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+understand, and generates human-readable files that are easy to debug.
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+
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+But JSON has many limitations. If you need to store more complex game state or
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+a lot of game state, :ref:`binary serialization<doc_binary_serialization_api>`
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+may be a better approach.
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+
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+JSON limitations
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+~~~~~~~~~~~~~~~~
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+
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+Here are some important gotchas to know about when using JSON.
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+
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+Filesize:
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+ JSON stores data in text format, which is much larger than binary format.
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+
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+Data types:
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+ JSON only knows about a limited set of data types. If you have data types
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+ that JSON doesn't know about, you will need to translate your data to and
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+ from types that JSON can handle. For example, some important types that JSON
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+ can't parse are: Vector2, Vector3, Color, Rect2, Quat.
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+
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+Custom logic needed for encoding/decoding:
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+ If you have any custom classes that you want to store with JSON, you will
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+ need to write your own logic for encoding and decoding those classes.
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+
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+Binary serialization
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+~~~~~~~~~~~~~~~~~~~~
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+
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+:ref:`Binary serialization<doc_binary_serialization_api>` is an alternative
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+approach for storing game state, and you can use it with the functions
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+``get_var`` and ``store_var`` of :ref:`class_File`.
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+
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+* Binary serialization should produce smaller files than JSON.
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+* Binary serialization can handle most common data types.
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+* Binary serialization requires less custom logic for encoding and decoding
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+ custom classes.
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+
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+Note that not all properties are included. Only properties that are configured
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+with the :ref:`PROPERTY_USAGE_STORAGE<class_@GlobalScope_constant_PROPERTY_USAGE_STORAGE>`
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+flag set will be serialized. You can add a new usage flag to a property by overriding the
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+:ref:`_get_property_list<class_Object_method__get_property_list>`
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+method in your class. You can also check how property usage is configured by
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+calling ``Object._get_property_list`` See
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+:ref:`PropertyUsageFlags<enum_@GlobalScope_PropertyUsageFlags>` for the
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+possible usage flags.
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