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Fix typo 'the can' to 'they can' in physics_introduction.rst

(cherry picked from commit f8c85ff9a7f152023679934dfad917b41c95a23b)
Andrii Doroshenko (Xrayez) 8 年之前
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      tutorials/2d/physics_introduction.rst

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tutorials/2d/physics_introduction.rst

@@ -62,7 +62,7 @@ Transforming shapes
 
 
 As seen before in the collide functions, 2D shapes in godot can be
 As seen before in the collide functions, 2D shapes in godot can be
 transformed by using a regular :ref:`Matrix32 <class_Matrix32>`
 transformed by using a regular :ref:`Matrix32 <class_Matrix32>`
-transform, meaning the can check collision while scaled, moved and
+transform, meaning they can check collision while scaled, moved and
 rotated. The only limitation to this is that shapes with curved sections
 rotated. The only limitation to this is that shapes with curved sections
 (such as circle and capsule) can only be scaled uniformly. This means
 (such as circle and capsule) can only be scaled uniformly. This means
 that circle or capsule shapes scaled in the form of an ellipse **will
 that circle or capsule shapes scaled in the form of an ellipse **will