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@@ -201,19 +201,12 @@ button in the bottom right, you'll open up the connection creation dialogue.
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.. image:: img/connect_dialogue.png
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-In the bottom-left are the key things you need to create a connection: a node
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-which implements the method you want to trigger (represented here as a
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-NodePath) and the name of the method to trigger.
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-
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-The top-left section displays a list of your scene's nodes with the emitting
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-node's name highlighted in red. Select the "Panel" node here. When you select
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-a node, the NodePath at the bottom will automatically update to point to a
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-relative path from the emitting node to the selected node.
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+The top of the dialogue displays a list of your scene's nodes with the emitting
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+node's name highlighted in blue. Select the "Panel" node here.
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+The bottom of the dialogue shows the name of the method that will be created.
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By default, the method name will contain the emitting node's name ("Button" in
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-this case), resulting in ``_on_[EmitterNode]_[signal_name]``. If you do have the
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-"Make Function" check button checked, then the editor will generate the function
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-for you before setting up the connection.
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+this case), resulting in ``_on_[EmitterNode]_[signal_name]``.
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And that concludes the guide on how to use the visual interface. However, this
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is a scripting tutorial, so for the sake of learning, let's dive into the
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